![]() This is where Gone Home really hits its stride as a storytelling game. The second, and more prevalent, theme surrounds teenage security and ultimately sexuality. It also becomes apparent what an influence Sam’s father had on her writing. As you travel through the house, you will discover letters, communications, and objects that provide insight into the lives, careers, and relationship of the parents. Their mother is an accomplished conservationist, while their father is a largely failed writer obsessed with the JFK assassination. The first is Kaitlyn and Sam’s parents and their careers. Gone Home’s story focuses on two prevailing themes. Each room provides hints of varying degrees, and you start to put together what happened. ![]() ![]() This is where the story of the game commences, as you begin to explore the entire house, finding clues and gaining insight into what has happened to Sam. As Kaitlyn arrives home, she discovers the house empty with her sister, Sam, nowhere to be found. You play as Kaitlyn Greenbriar, a 22 year old just returning home from a trip to Europe. Also, a staple of the 1990s – the mix tape – is extremely prevalent throughout the house as you explore it. You can find a TV listing showing shows from 1995, as well as VHS tapes everywhere labeled with shows and movies such as The X Files, Top Gun, 2001, JFK, and The Andromeda Strain. Set in Oregon in 1995, the house you explore will provide you with many memories of that time. If you are a child of the 1990s, Gone Home will appeal to you from a nostalgia standpoint.
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